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java.lang.Objectorg.jdesktop.swingx.plaf.PainterUIResource<T>
T
- a subclass of JComponentpublic class PainterUIResource<T extends JComponent>
An implementation of Painter as a UIResource. UI classes that create Painters should use this class.
Constructor Summary | |
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PainterUIResource(Painter<? super T> p)
Creates a new instance of PainterUIResource with the specified delegate painter. |
Method Summary | |
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void |
paint(Graphics2D g,
T component,
int width,
int height)
Renders to the given Graphics2D object. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public PainterUIResource(Painter<? super T> p)
p
- the delegate painterMethod Detail |
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public void paint(Graphics2D g, T component, int width, int height)
Renders to the given Graphics2D
object. Implementations
of this method may modify state on the Graphics2D
, and are not
required to restore that state upon completion. In most cases, it is recommended
that the caller pass in a scratch graphics object. The Graphics2D
must never be null.
State on the graphics object may be honored by the paint
method,
but may not be. For instance, setting the antialiasing rendering hint on the
graphics may or may not be respected by the Painter
implementation.
The supplied object parameter acts as an optional configuration argument.
For example, it could be of type Component
. A Painter
that expected it could then read state from that Component
and
use the state for painting. For example, an implementation may read the
backgroundColor and use that.
Generally, to enhance reusability, most standard Painter
s ignore
this parameter. They can thus be reused in any context. The object
may be null. Implementations must not throw a NullPointerException if the object
parameter is null.
Finally, the width
and height
arguments specify the
width and height that the Painter
should paint into. More
specifically, the specified width and height instruct the painter that it should
paint fully within this width and height. Any specified clip on the
g
param will further constrain the region.
For example, suppose I have a Painter
implementation that draws
a gradient. The gradient goes from white to black. It "stretches" to fill the
painted region. Thus, if I use this Painter
to paint a 500 x 500
region, the far left would be black, the far right would be white, and a smooth
gradient would be painted between. I could then, without modification, reuse the
Painter
to paint a region that is 20x20 in size. This region would
also be black on the left, white on the right, and a smooth gradient painted
between.
paint
in interface Painter<T extends JComponent>
g
- The Graphics2D to render to. This must not be null.component
- an optional configuration parameter. This may be null.width
- width of the area to paint.height
- height of the area to paint.
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