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Displaying a DOM Hierarchy
To create a Document Object Hierarchy (DOM) or manipulate one, it helps to have a clear idea of how nodes in a DOM are structured. In this section of the tutorial, you'll expose the internal structure of a DOM.
Echoing Tree Nodes
What you need at this point is a way to expose the nodes in a DOM so can see what it contains. To do that, you'll convert a DOM into a
JTreeModel
and display the full DOM in aJTree
. It's going to take a bit of work, but the end result will be a diagnostic tool you can use in the future, as well as something you can use to learn about DOM structure now.Convert DomEcho to a GUI App
Since the DOM is a tree, and the Swing
JTree
component is all about displaying trees, it makes sense to stuff the DOM into aJTree
, so you can look it. The first step in that process is to hack up theDomEcho
program so it becomes a GUI application.
Note: The code discussed in this section is inDomEcho02.java
.
Add Import Statements
Start by importing the GUI components you're going to need to set up the application and display a
JTree
:// GUI components and layouts import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JTree;Later on in the DOM tutorial, we'll going to tailor the DOM display to generate a user-friendly version of the
JTree
display. When the user selects an element in that tree, you'll be displaying subelements in an adjacent editor pane. So, while we're doing the setup work here, import the components you need to set up a divided view (JSplitPane
) and to display the text of the subelements (JEditorPane
):import javax.swing.JSplitPane; import javax.swing.JEditorPane;Add a few support classes you're going to need to get this thing off the ground:
// GUI support classes import java.awt.BorderLayout; import java.awt.Dimension; import java.awt.Toolkit; import java.awt.event.WindowEvent; import java.awt.event.WindowAdapter;Finally, import some classes to make a fancy border:
// For creating borders import javax.swing.border.EmptyBorder; import javax.swing.border.BevelBorder; import javax.swing.border.CompoundBorder;(These are optional. You can skip them and the code that depends on them if you want to simplify things.)
Create the GUI Framework
The next step is to convert the app into a GUI application. To do that, the static main method will create an instance of the main class, which will have become a GUI pane.
Start by converting the class into a GUI pane by extending the Swing
JPanel
class:public class DomEcho02 extends JPanel { // Global value so it can be ref'd by the tree-adapter static Document document; ...While you're there, define a few constants you'll use to control window sizes:
public class DomEcho02 extends JPanel { // Global value so it can be ref'd by the tree-adapter static Document document; static final int windowHeight = 460; static final int leftWidth = 300; static final int rightWidth = 340; static final int windowWidth = leftWidth + rightWidth;Now, in the main method, invoke a method that will create the outer frame that the GUI pane will sit in:
public static void main(String argv[]) { ... DocumentBuilderFactory factory ... try { DocumentBuilder builder = factory.newDocumentBuilder(); document = builder.parse( new File(argv[0]) ); makeFrame(); } catch (SAXParseException spe) { ...Next, you'll need to define the
makeFrame
method itself. It contains the standard code to create a frame, handle the exit condition gracefully, give it an instance of the main panel, size it, locate it on the screen, and make it visible:... } // main public static void makeFrame() { // Set up a GUI framework JFrame frame = new JFrame("DOM Echo"); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) {System.exit(0);} }); // Set up the tree, the views, and display it all final DomEcho02 echoPanel = new DomEcho02(); frame.getContentPane().add("Center", echoPanel ); frame.pack(); Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); int w = windowWidth + 10; int h = windowHeight + 10; frame.setLocation(screenSize.width/3 - w/2, screenSize.height/2 - h/2); frame.setSize(w, h); frame.setVisible(true) } // makeFrameAdd the Display Components
The only thing left in the effort to convert the program to a GUI app is create the class constructor and make it create the panel's contents. Here is the constructor:
public class DomEcho02 extends JPane { ... static final int windowWidth = leftWidth + rightWidth; public DomEcho02() { } // ConstructorHere, you make use of the border classes you imported earlier to make a regal border (optional):
public DomEcho02() { // Make a nice border EmptyBorder eb = new EmptyBorder(5,5,5,5); BevelBorder bb = new BevelBorder(BevelBorder.LOWERED); CompoundBorder cb = new CompoundBorder(eb,bb); this.setBorder(new CompoundBorder(cb,eb)); } // ConstructorNext, create an empty tree and put it a
JScrollPane
so users can see its contents as it gets large:public DomEcho02( { ... // Set up the tree JTree tree = new JTree(); // Build left-side view JScrollPane treeView = new JScrollPane(tree); treeView.setPreferredSize( new Dimension( leftWidth, windowHeight )); } // ConstructorNow create a non-editable
JEditPane
that will eventually hold the contents pointed to by selectedJTree
nodes:public DomEcho02( { .... // Build right-side view JEditorPane htmlPane = new JEditorPane("text/html",""); htmlPane.setEditable(false); JScrollPane htmlView = new JScrollPane(htmlPane); htmlView.setPreferredSize( new Dimension( rightWidth, windowHeight )); } // ConstructorWith the left-side
JTree
and the right-sideJEditorPane
constructed, create aJSplitPane
to hold them:public DomEcho02() { .... // Build split-pane view JSplitPane splitPane = new JSplitPane( JSplitPane.HORIZONTAL_SPLIT, treeView, htmlView ); splitPane.setContinuousLayout( true ); splitPane.setDividerLocation( leftWidth ); splitPane.setPreferredSize( new Dimension( windowWidth + 10, windowHeight+10 )); } // ConstructorWith this code, you set up the
JSplitPane
so with a vertical divider. That produces a "horizontal split" between the tree and the editor pane. (More of a horizontal layout, really.) You also set the location of the divider so that the tree got the width it prefers, with the remainder of the window width allocated to the editor pane.Finally, specify the layout for the panel and add the split pane:
public DomEcho02() { ... // Add GUI components this.setLayout(new BorderLayout()); this.add("Center", splitPane ); } // ConstructorCongratulations! The program is now a GUI app. You can run it now to see what the general layout will look like on screen. For reference, here is the completed constructor:
public DomEcho02() { // Make a nice border EmptyBorder eb = new EmptyBorder(5,5,5,5); BevelBorder bb = new BevelBorder(BevelBorder.LOWERED); CompoundBorder CB = new CompoundBorder(eb,bb); this.setBorder(new CompoundBorder(CB,eb)); // Set up the tree JTree tree = new JTree(); // Build left-side view JScrollPane treeView = new JScrollPane(tree); treeView.setPreferredSize( new Dimension( leftWidth, windowHeight )); // Build right-side view JEditorPane htmlPane = new JEditorPane("text/html",""); htmlPane.setEditable(false); JScrollPane htmlView = new JScrollPane(htmlPane); htmlView.setPreferredSize( new Dimension( rightWidth, windowHeight )); // Build split-pane view JSplitPane splitPane = new JSplitPane( JSplitPane.HORIZONTAL_SPLIT, treeView, htmlView ) splitPane.setContinuousLayout( true ); splitPane.setDividerLocation( leftWidth ); splitPane.setPreferredSize( new Dimension( windowWidth + 10, windowHeight+10 )); // Add GUI components this.setLayout(new BorderLayout()); this.add("Center", splitPane ); } // ConstructorCreate Adapters to Display the DOM in a JTree
Now that you have a GUI framework to display a
JTree
in, the next step is get theJTree
to display the DOM. But a JTree wants to display aTreeModel
. A DOM is a tree, but it's not aTreeModel
. So you'll need to create an adapter class that makes the DOM look like aTreeModel
to aJTree
.Now, when the
TreeModel
passes nodes to theJTree
,JTree
uses thetoString
function of those nodes to get the text to display in the tree. The standardtoString
function isn't going to be very pretty, so you'll need to wrap the DOM nodes in anAdapterNode
that returns the text we want. What theTreeModel
gives to theJTree
, then, will in fact beAdapterNode
objects that wrap DOM nodes.
Note: The classes that follow are defined as inner classes. If you are coding for the 1.1 platform, you will need to define these class as external classes.
Define the AdapterNode Class
Start by importing the tree, event, and utility classes you're going to need to make this work:
// For creating a TreeModel import javax.swing.tree.*; import javax.swing.event.*; import java.util.*; public class DomEcho extends JPanel {Moving back down to the end of the program, define a set of strings for the node element types:
... } // makeFrame // An array of names for DOM node-types // (Array indexes = nodeType() values.) static final String[] typeName = { "none", "Element", "Attr", "Text", "CDATA", "EntityRef", "Entity", "ProcInstr", "Comment", "Document", "DocType", "DocFragment", "Notation", };These are the strings that will be displayed in the
JTree
. The specification of these nodes types can be found in the Document Object Model (DOM) Level 2 Core Specification athttp://www.w3.org/TR/2000/REC-DOM/Level-2-Core-20001113
, under the specification for Node. That table is reproduced below, with the headings modified for clarity, and with thenodeType
() column added:
- Print this table and keep it handy. You need it when working with the DOM, because all of these types are intermixed in a DOM tree. So your code is forever asking, "Is this the kind of node I'm interested in?".
Next, define the
AdapterNode
wrapper for DOM nodes:static final String[] typeName = { ... }; public class AdapterNode { org.w3c.dom.Node domNode; // Construct an Adapter node from a DOM node public AdapterNode(org.w3c.dom.Node node) { domNode = node; } // Return a string that identifies this node in the tree // *** Refer to table at top of org.w3c.dom.Node *** public String toString() { String s = typeName[domNode.getNodeType()]; String nodeName = domNode.getNodeName(); if (! nodeName.startsWith("#")) { s += ": " + nodeName; } if (domNode.getNodeValue() != null) { if (s.startsWith("ProcInstr")) s += ", "; else s += ": "; // Trim the value to get rid of NL's at the front String t = domNode.getNodeValue().trim(); int x = t.indexOf("); if (x >= 0) t = t.substring(0, x); s += t; } return s; } } // AdapterNode } // DomEchoThis class declares a variable to hold the DOM node, and requires it to be specified as a constructor argument. It then defines the
toString
operation, which returns the node type from theString
array, and then adds to that additional information from the node, to further identify it.As you can see in the table of node types in
org.w3c.dom.Node
, every node has a type, and name, and a value, which may or may not be empty. In those cases where the node name starts with"#"
, that field duplicates the node type, so there is in point in including it. That explains the lines that read:if (! nodeName.startsWith("#")) { s += ": " + nodeName; }The remainder of the
toString
method deserves a couple of notes, as well. For instance, these lines:if (s.startsWith("ProcInstr")) s += ", "; else s += ": ";Merely provide a little "syntactic sugar". The type field for a Processing Instructions end with a colon (:) anyway, so those codes keep from doubling the colon.
The other interesting lines are:
String t = domNode.getNodeValue().trim(); int x = t.indexOf("); if (x >= 0) t = t.substring(0, x); s += t;Those lines trim the value field down to the first newline (linefeed) character in the field. If you leave those lines out, you will see some funny characters (square boxes, typically) in the
JTree
.
Note: Recall that XML stipulates that all line endings are normalized to newlines, regardless of the system the data comes from. That makes programming quite a bit simpler.
Wrapping a
DomNode
and returning the desired string are theAdapterNode
's major functions. But since theTreeModel
adapter will need to answer questions like "How many children does this node have?" and satisfy commands like "Give me this node's Nth child", it will be helpful to define a few additional utility methods. (The adapter could always access the DOM node and get that information for itself, but this way things are more encapsulated.)Add the code highlighted below to return the index of a specified child, the child that corresponds to a given index, and the count of child nodes:
public class AdapterNode { ... public String toString() { ... } public int index(AdapterNode child) { //System.err.println("Looking for index of " + child); int count = childCount(); for (int i=0; i<count; i++) { AdapterNode n = this.child(i); if (child == n) return i; } return -1; // Should never get here. } public AdapterNode child(int searchIndex) { //Note: JTree index is zero-based. org.w3c.dom.Node node = domNode.getChildNodes().item(searchIndex); return new AdapterNode(node); } public int childCount() { return domNode.getChildNodes().getLength(); } } // AdapterNode } // DomEcho
Note: During development, it was only after I started writing theTreeModel
adapter that I realized these were needed, and went back to add them. In just a moment, you'll see why.
Define the TreeModel Adapter
Now, at last, you are ready to write the
TreeModel
adapter. One of the really nice things about theJTree
model is the relative ease with which you convert an existing tree for display. One of the reasons for that is the clear separation between the displayable view, whichJTree
uses, and the modifiable view, which the application uses. For more on that separation, see Understanding the TreeModel athttp://java.sun.com/products/jfc/tsc/articles/jtree/index.html
. For now, the important point is that to satisfy theTreeModel
interface we only need to (a) provide methods to access and report on children and (b) register the appropriateJTree
listener, so it knows to update its view when the underlying model changes.Add the code highlighted below to create the
TreeModel
adapter and specify the child-processing methods:... } // AdapterNode // This adapter converts the current Document (a DOM) into // a JTree model. public class DomToTreeModelAdapter implements javax.swing.tree.TreeModel { // Basic TreeModel operations public Object getRoot() { //System.err.println("Returning root: " +document); return new AdapterNode(document); } public boolean isLeaf(Object aNode) { // Determines whether the icon shows up to the left. // Return true for any node with no children AdapterNode node = (AdapterNode) aNode; if (node.childCount() > 0) return false; return true; } public int getChildCount(Object parent) AdapterNode node = (AdapterNode) parent; return node.childCount(); } public Object getChild(Object parent, int index) { AdapterNode node = (AdapterNode) parent; return node.child(index); } public int getIndexOfChild(Object parent, Object child) { AdapterNode node = (AdapterNode) parent; return node.index((AdapterNode) child); } public void valueForPathChanged(TreePath path, Object newValue) { // Null. We won't be making changes in the GUI // If we did, we would ensure the new value was really new // and then fire a TreeNodesChanged event. } } // DomToTreeModelAdapter } // DomEchoIn this code, the
getRoot
method returns the root node of the DOM, wrapped as anAdapterNode
object. From here on, all nodes returned by the adapter will beAdapterNodes
that wrap DOM nodes. By the same token, whenever theJTree
asks for the child of a given parent, the number of children that parent has, etc., theJTree
will be passing us anAdapterNode
. We know that, because we control every node theJTree
sees, starting with the root node.
JTree
uses theisLeaf
method to determine whether or not to display a clickable expand/contract icon to the left of the node, so that method returns true only if the node has children. In this method, we see the cast from the generic objectJTree
sends us to theAdapterNode
object we know it has to be. We know it is sending us an adapter object, but the interface, to be general, defines objects, so we have to do the casts.The next three methods return the number of children for a given node, the child that lives at a given index, and the index of a given child, respectively. That's all pretty straightforward.
The last method is invoked when the user changes a value stored in the
JTree
. In this app, we won't support that. But if we did, the app would have to make the change to the underlying model and then inform any listeners that a change had occurred. (TheJTree
might not be the only listener. In many an application it isn't, in fact.)To inform listeners that a change occurred, you'll need the ability to register them. That brings us to the last two methods required to implement the
TreeModel
interface. Add the code highlighted below to define them:public class DomToTreeModelAdapter ... { ... public void valueForPathChanged(TreePath path, Object newValue) { ... } private Vector listenerList = new Vector(); public void addTreeModelListener( TreeModelListener listener ) { if ( listener != null && ! listenerList.contains( listener ) ) { listenerList.addElement( listener ); } } public void removeTreeModelListener( TreeModelListener listener ) { if ( listener != null ) { listenerList.removeElement( listener ); } } } // DomToTreeModelAdapterSince this app won't be making changes to the tree, these methods will go unused, for now. However, they'll be there in the future, when you need them.
Note: This example usesVector
so it will work with 1.1 apps. If coding for 1.2 or later, though, I'd use the excellent collections framework instead:
private LinkedList listenerList = new LinkedList();The operations on the
List
are thenadd
andremove
. To iterate over the list, as in the operations below, you would use:Iterator it = listenerList.iterator(); while ( it.hasNext() ) { TreeModelListener listener = (TreeModelListener) it.next(); ... }Here, too, are some optional methods you won't be using in this app. At this point, though, you have constructed a reasonable template for a TreeModel adapter. In the interests of completeness, you might want to add the code highlighted below. You can then invoke them whenever you need to notify
JTree
listeners of a change:public void removeTreeModelListener( TreeModelListener listener ) { ... } public void fireTreeNodesChanged( TreeModelEvent e ) { Enumeration listeners = listenerList.elements(); while ( listeners.hasMoreElements() ) { TreeModelListener listener = (TreeModelListener) listeners.nextElement(); listener.treeNodesChanged( e ); } } public void fireTreeNodesInserted( TreeModelEvent e ) { Enumeration listeners = listenerList.elements(); while ( listeners.hasMoreElements() ) { TreeModelListener listener = (TreeModelListener) listeners.nextElement(); listener.treeNodesInserted( e ); } } public void fireTreeNodesRemoved( TreeModelEvent e ) { Enumeration listeners = listenerList.elements(); while ( listeners.hasMoreElements() ) { TreeModelListener listener = (TreeModelListener) listeners.nextElement(); listener.treeNodesRemoved( e ); } } public void fireTreeStructureChanged( TreeModelEvent e ) { Enumeration listeners = listenerList.elements(); while ( listeners.hasMoreElements() ) { TreeModelListener listener = (TreeModelListener) listeners.nextElement(); listener.treeStructureChanged( e ); } } } // DomToTreeModelAdapter
Note: These methods are taken from theTreeModelSupport
class described in Understanding the TreeModel. That architecture was produced by Tom Santos and Steve Wilson, and is a lot more elegant than the quick hack going on here. It seemed worthwhile to put them here, though, so they would be immediately at hand when and if they're needed.
Finishing Up
At this point, you are basically done. All you need to do is jump back to the constructor and add the code to construct an adapter and deliver it to the
JTree
as theTreeModel
:// Set up the tree JTree tree = new JTree(new DomToTreeModelAdapter());You can now compile and run the code on an XML file. In the next section, you will do that, and explore the DOM structures that result.
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