001    /* ===========================================================
002     * JFreeChart : a free chart library for the Java(tm) platform
003     * ===========================================================
004     *
005     * (C) Copyright 2000-2008, by Object Refinery Limited and Contributors.
006     *
007     * Project Info:  http://www.jfree.org/jfreechart/index.html
008     *
009     * This library is free software; you can redistribute it and/or modify it
010     * under the terms of the GNU Lesser General Public License as published by
011     * the Free Software Foundation; either version 2.1 of the License, or
012     * (at your option) any later version.
013     *
014     * This library is distributed in the hope that it will be useful, but
015     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
016     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
017     * License for more details.
018     *
019     * You should have received a copy of the GNU Lesser General Public
020     * License along with this library; if not, write to the Free Software
021     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301,
022     * USA.
023     *
024     * [Java is a trademark or registered trademark of Sun Microsystems, Inc.
025     * in the United States and other countries.]
026     *
027     * ------------------
028     * LineUtilities.java
029     * ------------------
030     * (C) Copyright 2008, by Object Refinery Limited and Contributors.
031     *
032     * Original Author:  David Gilbert (for Object Refinery Limited);
033     * Contributor(s):   -;
034     *
035     * Changes
036     * -------
037     * 05-Nov-2008 : Version 1 (DG);
038     *
039     */
040    
041    package org.jfree.chart.util;
042    
043    import java.awt.geom.Line2D;
044    import java.awt.geom.Rectangle2D;
045    
046    /**
047     * Some utility methods for {@link Line2D} objects.
048     *
049     * @since 1.0.12
050     */
051    public class LineUtilities {
052    
053        /**
054         * Clips the specified line to the given rectangle.
055         *
056         * @param line  the line (<code>null</code> not permitted).
057         * @param rect  the clipping rectangle (<code>null</code> not permitted).
058         *
059         * @return <code>true</code> if the clipped line is visible, and
060         *     <code>false</code> otherwise.
061         */
062        public static boolean clipLine(Line2D line, Rectangle2D rect) {
063    
064            double x1 = line.getX1();
065            double y1 = line.getY1();
066            double x2 = line.getX2();
067            double y2 = line.getY2();
068    
069            double minX = rect.getMinX();
070            double maxX = rect.getMaxX();
071            double minY = rect.getMinY();
072            double maxY = rect.getMaxY();
073    
074            int f1 = rect.outcode(x1, y1);
075            int f2 = rect.outcode(x2, y2);
076    
077            while ((f1 | f2) != 0) {
078                if ((f1 & f2) != 0) {
079                    return false;
080                }
081                double dx = (x2 - x1);
082                double dy = (y2 - y1);
083                // update (x1, y1), (x2, y2) and f1 and f2 using intersections
084                // then recheck
085                if (f1 != 0) {
086                    // first point is outside, so we update it against one of the
087                    // four sides then continue
088                    if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
089                            && dx != 0.0) {
090                        y1 = y1 + (minX - x1) * dy / dx;
091                        x1 = minX;
092                    }
093                    else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
094                            && dx != 0.0) {
095                        y1 = y1 + (maxX - x1) * dy / dx;
096                        x1 = maxX;
097                    }
098                    else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
099                            && dy != 0.0) {
100                        x1 = x1 + (maxY - y1) * dx / dy;
101                        y1 = maxY;
102                    }
103                    else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
104                            && dy != 0.0) {
105                        x1 = x1 + (minY - y1) * dx / dy;
106                        y1 = minY;
107                    }
108                    f1 = rect.outcode(x1, y1);
109                }
110                else if (f2 != 0) {
111                    // second point is outside, so we update it against one of the
112                    // four sides then continue
113                    if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
114                            && dx != 0.0) {
115                        y2 = y2 + (minX - x2) * dy / dx;
116                        x2 = minX;
117                    }
118                    else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
119                            && dx != 0.0) {
120                        y2 = y2 + (maxX - x2) * dy / dx;
121                        x2 = maxX;
122                    }
123                    else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
124                            && dy != 0.0) {
125                        x2 = x2 + (maxY - y2) * dx / dy;
126                        y2 = maxY;
127                    }
128                    else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
129                            && dy != 0.0) {
130                        x2 = x2 + (minY - y2) * dx / dy;
131                        y2 = minY;
132                    }
133                    f2 = rect.outcode(x2, y2);
134                }
135            }
136    
137            line.setLine(x1, y1, x2, y2);
138            return true;  // the line is visible - if it wasn't, we'd have
139                          // returned false from within the while loop above
140    
141        }
142    }