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Trail: Creating a GUI with JFC/Swing
Lesson: Using Swing Components

How to Use Buttons, Check Boxes, and Radio Buttons

To create a button, you can instantiate one of the many classes that descend from the AbstractButton(in the API reference documentation) class.

The following table shows the Swing-defined AbstractButton subclasses that you might want to use:

ClassSummaryWhere Described
JButton(in the API reference documentation) A common button. How to Use the Common Button API and How to Use JButton Features
JCheckBox(in the API reference documentation) A check box button. How to Use Check Boxes
JRadioButton(in the API reference documentation) One of a group of radio buttons. How to Use Radio Buttons
JMenuItem(in the API reference documentation) An item in a menu. How to Use Menus
JCheckBoxMenuItem(in the API reference documentation) A menu item that has a checkbox. How to Use Menus and How to Use Check Boxes
JRadioButtonMenuItem(in the API reference documentation) A menu item that has a radio button. How to Use Menus and How to Use Radio Buttons
JToggleButton(in the API reference documentation) Implements toggle functionality inherited by JCheckBox and JRadioButton. Can be instantiated or subclassed to create two-state buttons. Used to implement the crayon buttons in How to Use Color Choosers, the cm button in How to Use Scroll Panes, and NumberButton in the BINGO game(in Putting It Together trail)


Note: If you want to collect a group of buttons into a row or column, then you should check out tool bars.
First, this section explains the basic button API that AbstractButton defines -- and thus all Swing buttons have in common. Next, it describes the small amount of API that JButton adds to AbstractButton. After that, this section shows you how to use specialized API to implement check boxes and radio buttons.

How to Use the Common Button API

Here is a picture of an application that displays three buttons:

A snapshot of ButtonDemo


Try this: 
  1. Compile and run the application. The source file is ButtonDemo.java. You will also need to put three image files in a directory named images: left.gif, middle.gif, and right.gif.
    See Getting Started with Swing if you need help compiling or running this application.
  2. Click the left button.
    It disables the middle button (and itself, since it's no longer useful) and enables the right button.
  3. Click the right button.
    It enables the middle button and the left button, and disables itself.

As the ButtonDemo example shows, a Swing button can display both text and an image. In ButtonDemo, each button has its text in a different place, relative to its image. The underlined letter in each button's text shows the mnemonic -- the keyboard alternative -- for each button.

When a button is disabled, the look and feel automatically generates the button's disabled appearance. However, you could provide an image to be substituted for the normal image. For example, you could provide gray versions of the images used in the left and right buttons.

How you implement event handling depends on the type of button you use and how you use it. Generally, you implement an action listener(in the Creating a User Interface trail), which is notified every time the user clicks the button. For check boxes you usually use an item listener(in the Creating a User Interface trail), which is notified when the check box is selected or deselected.

Below is the code from ButtonDemo.java that creates the buttons in the previous example and reacts to button clicks. The bold code is the code that would remain if the buttons had no images.

//In initialization code:
    ImageIcon leftButtonIcon = new ImageIcon("images/right.gif");
    ImageIcon middleButtonIcon = new ImageIcon("images/middle.gif");
    ImageIcon rightButtonIcon = new ImageIcon("images/left.gif");

    b1 = new JButton("Disable middle button", leftButtonIcon);
    b1.setVerticalTextPosition(AbstractButton.CENTER);
    b1.setHorizontalTextPosition(AbstractButton.LEFT);
    b1.setMnemonic(KeyEvent.VK_D);
    b1.setActionCommand("disable");

    b2 = new JButton("Middle button", middleButtonIcon);
    b2.setVerticalTextPosition(AbstractButton.BOTTOM);
    b2.setHorizontalTextPosition(AbstractButton.CENTER);
    b2.setMnemonic(KeyEvent.VK_M);

    b3 = new JButton("Enable middle button", rightButtonIcon);
    //Use the default text position of CENTER, RIGHT.
    b3.setMnemonic(KeyEvent.VK_E);
    b3.setActionCommand("enable");
    b3.setEnabled(false);

    //Listen for actions on buttons 1 and 3.
    b1.addActionListener(this);
    b3.addActionListener(this);

    b1.setToolTipText("Click this button to disable "
                      + "the middle button.");
    b2.setToolTipText("This middle button does nothing "
                      + "when you click it.");
    b3.setToolTipText("Click this button to enable the "
                      + "middle button.");
    ...
}

public void actionPerformed(java.awt.event.ActionEvent e) {
    if (e.getActionCommand().equals("disable")) {
        b2.setEnabled(false);
        b1.setEnabled(false);
        b3.setEnabled(true);
    } else { 
        b2.setEnabled(true);
        b1.setEnabled(true);
        b3.setEnabled(false);
    }
}

How to Use JButton Features

Ordinary buttons -- JButton objects -- have just a bit more functionality than the AbstractButton class provides. You can make a JButton be the default button, and if you're using the right release, you can specify the text and formatting of a button's label using HTML.

At most one button in a top-level container can be the default button. The default button typically has a highlighted appearance and acts clicked whenever the top-level container has the keyboard focus and the user presses the Return or Enter key. The exact implementation depends on the look and feel. Here is a picture of a dialog, implemented in ListDialog.java in which the Set button is the default button:

In the Java Look & Feel, the default button has a heavy border

You set the default button by invoking the setDefaultButton method on a top-level container's root pane. Here is the code that sets up the default button for the ListDialog example:
//In the constructor for a JDialog subclass:
getRootPane().setDefaultButton(setButton);

In the Swing 1.1.1 Beta 1 release of JFC 1.1, the Swing team added the ability to use HTML to specify a button's text. To do so, simply put the <html> tag at the beginning of a string, then use any valid HTML in the remainder of the string. Using HTML can be useful for varying the text font or color within a button, and for putting line breaks in a button.

Here's an example of specifying HTML for the buttons in ButtonDemo:

b1 = new JButton("<html><font size=-1><b><u>D</u>isable</b>"
                 + " middle button</font>",
                 leftButtonIcon);
...
b2 = new JButton("<html><font size=-1>Middle button</font>",
                 middleButtonIcon);
...
b3 = new JButton("<html><font size=-1><b><u>E</u>nable</b>"
                 + " middle button</font>",
                 rightButtonIcon);
Here is a picture of the buttons when the program is run in a platform that supports Swing 1.1.1 Beta 1 or a compatible release:

HTML text in buttons
This figure has been reduced to fit on the page.
Click the image to view it at its natural size.

Note that we had to use a <u> tag to cause the mnemonic character to be underlined in the button. The middle button has no underlined character because we didn't use the <u> tag in it. Note also that when a button is disabled, its HTML text remains dark, instead of becoming gray.

Warning:  Don't use HTML in buttons unless you're absolutely sure that the program is running in a release that supports this feature. In releases that support only the Swing 1.1 API, putting HTML in a button results in one ugly-looking button, such as this one:

HTML text in buttons


For more information, see Using HTML on a Label.

How to Use Check Boxes

The JCheckBox(in the API reference documentation) class provides support for check box buttons. You can also put check boxes in menus, using the JCheckBoxMenuItem(in the API reference documentation) class. Because JCheckBox and JCheckBoxMenuItem inherit from AbstractButton, Swing check boxes have all the usual button characteristics, as discussed earlier in this section. For example, you can specify images to be used in check boxes.

Check boxes are similar to radio buttons but their selection model is different, by convention. Any number of check boxes in a group -- none, some, or all -- can be selected. A group of radio buttons, on the other hand, can have only one button selected.

Here is a picture of an application that uses four check boxes to customize a cartoon:

NOT a tutorial reader!


Try this: 
  1. Compile and run the application. The source file is CheckBoxDemo.java. You will also need to put 16 image files in a directory named images/geek. See the examples index for links to all the files required by this example.
    See Getting Started with Swing if you need help compiling or running this application.
  2. Click the Chin button or press Alt-c.
    The Chin check box becomes unselected, and the chin disappears from the picture. The other check boxes remain selected. This application has one item listener that listens to all the check boxes. Each time the item listener receives an event, the application loads a new picture that reflects the current state of the check boxes.

A check box generates one item event and one action event per click. Usually, you listen only for item events, since they let you determine whether the click selected or deselected the check box. Below is the code from CheckBoxDemo.java that creates the check boxes in the previous example and reacts to clicks.

//In initialization code:
    chinButton = new JCheckBox("Chin");
    chinButton.setMnemonic(KeyEvent.VK_C); 
    chinButton.setSelected(true);

    glassesButton = new JCheckBox("Glasses");
    glassesButton.setMnemonic(KeyEvent.VK_G); 
    glassesButton.setSelected(true);

    hairButton = new JCheckBox("Hair");
    hairButton.setMnemonic(KeyEvent.VK_H); 
    hairButton.setSelected(true);

    teethButton = new JCheckBox("Teeth");
    teethButton.setMnemonic(KeyEvent.VK_T); 
    teethButton.setSelected(true);

    // Register a listener for the check boxes.
    CheckBoxListener myListener = new CheckBoxListener();
    chinButton.addItemListener(myListener);
    glassesButton.addItemListener(myListener);
    hairButton.addItemListener(myListener);
    teethButton.addItemListener(myListener);
...
class CheckBoxListener implements ItemListener {
    public void itemStateChanged(ItemEvent e) {
        ...
        Object source = e.getItemSelectable();

        if (source == chinButton) {
            //...make a note of it...
        } else if (source == glassesButton) {
            //...make a note of it...
        } else if (source == hairButton) {
            //...make a note of it...
        } else if (source == teethButton) {
            //...make a note of it...
        }

        if (e.getStateChange() == ItemEvent.DESELECTED)
            //...make a note of it...
        picture.setIcon(/* new icon */);
        ...
    }
}

Note:  In a future release, we expect check boxes to support HTML text. See Using HTML on a Label for information about HTML text support.

How to Use Radio Buttons

Radio buttons are groups of buttons in which, by convention, only one button at a time can be selected. The Swing release supports radio buttons with the JRadioButton(in the API reference documentation) and ButtonGroup(in the API reference documentation) classes. To put a radio button in a menu, use the JRadioButtonMenuItem(in the API reference documentation) class. Other ways of displaying one-of-many choices are combo boxes and lists. Radio buttons look similar to check boxes, but, by convention, check boxes place no limits on how many items can be selected at a time.

Because JRadioButton inherits from AbstractButton, Swing radio buttons have all the usual button characteristics, as discussed earlier in this section. For example, you can specify the image displayed in a radio button.

Here is a picture of an application that uses five radio buttons to let you choose which kind of pet is displayed:

A snapshot of RadioButtonDemo


Try this: 
  1. Compile and run the application. The source file is RadioButtonDemo.java. You will also need to put five image files in a directory named images. See the examples index for links to all the files required by this example.
    See Getting Started with Swing if you need help compiling or running this application.
  2. Click the Dog button or press Alt-d.
    The Dog button becomes selected, which makes the Bird button become unselected. The picture switches from a bird to a dog. This application has one action listener that listens to all the radio buttons. Each time the action listener receives an event, the application displays the picture for the radio button that was just clicked.

Each time the user clicks a radio button (even if it was already selected), the button fires an action event (in the Creating a User Interface trail). One or two item events(in the Creating a User Interface trail) also occur -- one from the button that was just selected, and another from the button that lost the selection (if any). Usually, you handle radio button clicks using an action listener.

Below is the code from RadioButtonDemo.java that creates the radio buttons in the previous example and reacts to clicks.

//In initialization code:
    // Create the radio buttons.
    JRadioButton birdButton = new JRadioButton(birdString);
    birdButton.setMnemonic(KeyEvent.VK_B);
    birdButton.setActionCommand(birdString);
    birdButton.setSelected(true);

    JRadioButton catButton = new JRadioButton(catString);
    catButton.setMnemonic(KeyEvent.VK_C);
    catButton.setActionCommand(catString);

    JRadioButton dogButton = new JRadioButton(dogString);
    dogButton.setMnemonic(KeyEvent.VK_D);
    dogButton.setActionCommand(dogString);

    JRadioButton rabbitButton = new JRadioButton(rabbitString);
    rabbitButton.setMnemonic(KeyEvent.VK_R);
    rabbitButton.setActionCommand(rabbitString);

    JRadioButton pigButton = new JRadioButton(pigString);
    pigButton.setMnemonic(KeyEvent.VK_P);
    pigButton.setActionCommand(pigString);

    // Group the radio buttons.
    ButtonGroup group = new ButtonGroup();
    group.add(birdButton);
    group.add(catButton);
    group.add(dogButton);
    group.add(rabbitButton);
    group.add(pigButton);

    // Register a listener for the radio buttons.
    RadioListener myListener = new RadioListener();
    birdButton.addActionListener(myListener);
    catButton.addActionListener(myListener);
    dogButton.addActionListener(myListener);
    rabbitButton.addActionListener(myListener);
    pigButton.addActionListener(myListener);
...
class RadioListener implements ActionListener ... {
    public void actionPerformed(ActionEvent e) {
        picture.setIcon(new ImageIcon("images/" 
                                      + e.getActionCommand() 
                                      + ".gif"));
    }
}

For each group of radio buttons, you need to create a ButtonGroup instance and add each radio button to it. The ButtonGroup takes care of unselecting the previously selected button when the user selects another button in the group.

You should generally initialize a group of radio buttons so that one is selected. However, the API doesn't enforce this rule -- a group of radio buttons can have no initial selection. Once the user has made a selection, exactly one button is selected from then on. There's no supported API for unselecting all the buttons. However, if you really want to unselect all the buttons (not that we recommend it), invoking setSelected(null, true) on the ButtonGroup should do the trick.


Note:  In a future release, we expect radio buttons to support HTML text. See Using HTML on a Label for information about HTML text support.

The Button API

The following tables list the commonly used button-related API. You can see most of this API in action by playing with the Buttons, Radio Buttons, and Check Boxes panes in the SwingSet example that's part of the Swing release. See the release's top-level README file for help finding and using SwingSet. Other methods you might call are listed in the API tables in The JComponent Class.

The API for using buttons falls into these categories:

Setting or Getting the Button's Contents
Method or Constructor Purpose
JButton(String, Icon)
JButton(String)
JButton(Icon)
JButton()
Create a JButton instance, initializing it to have the specified text/image.
void setText(String)
String getText()
Set or get the text displayed by the button.
void setIcon(Icon)
Icon getIcon()
Set or get the image displayed by the button when the button isn't selected or pressed.
void setDisabledIcon(Icon)
Icon getDisabledIcon()
Set or get the image displayed by the button when it's disabled. If you don't specify a disabled image, then the look and feel creates one by manipulating the default image.
void setPressedIcon(Icon)
Icon getPressedIcon()
Set or get the image displayed by the button when it's being pressed.
void setSelectedIcon(Icon)
Icon getSelectedIcon()
void setDisabledSelectedIcon(Icon)
Icon getDisabledSelectedIcon()
Set or get the image displayed by the button when it's selected. If you don't specify a disabled selected image, then the look and feel creates one by manipulating the selected image.
setRolloverEnabled(boolean)
boolean getRolloverEnabled()
void setRolloverIcon(Icon)
Icon getRolloverIcon()
void setRolloverSelectedIcon(Icon)
Icon getRolloverSelectedIcon()
Use setRolloverEnabled(true) and setRolloverIcon(someIcon) to make the button display the specified icon when the cursor passes over it.

Fine Tuning the Button's Appearance
Method or Constructor Purpose
void setHorizontalAlignment(int)
void setVerticalAlignment(int)
int getHorizontalAlignment()
int getVerticalAlignment()
Set or get where in the button its contents should be placed. The AbstractButton class allows any one of the following values for horizontal alignment: LEFT, CENTER (the default), and RIGHT. For vertical alignment: TOP, CENTER (the default), and BOTTOM.
void setHorizontalTextPosition(int)
void setVerticalTextPosition(int)
int getHorizontalTextPosition()
int getVerticalTextPosition()
Set or get where the button's text should be placed, relative to the button's image. The AbstractButton class allows any one of the following values for horizontal position: LEFT, CENTER, and RIGHT (the default). For vertical position: TOP, CENTER (the default), and BOTTOM.
void setMargin(Insets)
Insets getMargin()
Set or get the number of pixels between the button's border and its contents.
void setFocusPainted(boolean)
boolean isFocusPainted()
Set or get whether the button should look different when it has the focus.
void setBorderPainted(boolean)
boolean isBorderPainted()
Set or get whether the border of the button should be painted.

Implementing the Button's Functionality
Method or Constructor Purpose
void setMnemonic(int)
char getMnemonic()
Set or get the keyboard alternative to clicking the button. One form of the setMnemonic method accepts a character argument; however, the Swing team recommends that you use an int argument instead, specifying a KeyEvent.VK_X constant.
void setActionCommand(String)
String getActionCommand(void)
Set or get the name of the action performed by the button.
void addActionListener(ActionListener)
ActionListener removeActionListener()
Add or remove an object that listens for action events fired by the button.
void addItemListener(ItemListener)
ItemListener removeItemListener()
Add or remove an object that listens for item events fired by the button.
void setSelected(boolean)
boolean isSelected()
Set or get whether the button is selected. Makes sense only for buttons that have on/off state, such as check boxes.
void doClick()
void doClick(int)
Programmatically perform a "click". The optional argument specifies the amount of time (in milliseconds) that the button should look pressed.

Check Box Constructors
Constructor Purpose
JCheckBox(String)
JCheckBox(String, boolean)
JCheckBox(Icon)
JCheckBox(Icon, boolean)
JCheckBox(String, Icon)
JCheckBox(String, Icon, boolean)
JCheckBox()
Create a JCheckBox instance. The string argument specifies the text, if any, that the check box should display. Similarly, the Icon argument specifies the image that should be used instead of the look and feel's default check box image. Specifying the boolean argument as true initializes the check box to be selected. If the boolean argument is absent or false, then the check box is initially unselected.
JCheckBoxMenuItem(String)
JCheckBoxMenuItem(String, boolean)
JCheckBoxMenuItem(Icon)
JCheckBoxMenuItem(String, Icon)
JCheckBoxMenuItem(String, Icon, boolean)
JCheckBoxMenuItem()
Create a JCheckBoxMenuItem instance. The arguments are interpreted in the same way as the arguments to the JCheckBox constructors, except that any specified icon is shown in addition to the normal check box icon.

Radio Button Constructors
Constructor Purpose
JRadioButton(String)
JRadioButton(String, boolean)
JRadioButton(Icon)
JRadioButton(Icon, boolean)
JRadioButton(String, Icon)
JRadioButton(String, Icon, boolean)
JRadioButton()
Creates a JRadioButton instance. The string argument specifies the text, if any, that the radio button should display. Similarly, the Icon argument specifies the image that should be used instead of the look and feel's default radio button image. Specifying the boolean argument as true initializes the radio button to be selected, subject to the approval of the ButtonGroup object. If the boolean argument is absent or false, then the radio button is initially unselected.
JRadioButtonMenuItem(String)
JRadioButtonMenuItem(Icon)
JRadioButtonMenuItem(String, Icon)
JRadioButtonMenuItem()
Creates a JRadioButtonMenuItem instance. The arguments are interpreted in the same way as the arguments to the JRadioButton constructors, except that any specified icon is shown in addition to the normal radio button icon.

Commonly Used ButtonGroup Constructors/Methods
Constructor or Method Purpose
ButtonGroup() Creates a ButtonGroup instance.
void add(AbstractButton)
void remove(AbstractButton)
Adds a button to the group, or removes a button from the group.

ToggleButton Constructors
Constructor Purpose
JToggleButton(String)
JToggleButton(String, boolean)
JToggleButton(Icon)
JToggleButton(Icon, boolean)
JToggleButton(String, Icon)
JToggleButton(String, Icon, boolean)
JToggleButton()
Creates a JToggleButton instance, which is similar to a JButton, but with two states. Normally, you use a JRadioButton or JCheckBox instead of directly instantiating JToggleButton, but JToggleButton can be useful when you don't want the typical radio button or check box appearance. The string argument specifies the text, if any, that the toggle button should display. Similarly, the Icon argument specifies the image that should be used. Specifying the boolean argument as true initializes the toggle button to be selected. If the boolean argument is absent or false, then the toggle button is initially unselected.

Examples that Use Various Kinds of Buttons

The following examples use buttons. Also see Examples that Use Tool Bars, which lists programs that add JButton objects to JToolBars.

Example Where Described Notes
ButtonDemo How to Use the Common Button API Uses mnemonics and icons. Specifies the button text position, relative to the button icon. Uses action commands.
ListDialog How to Use JButton Features Implements a dialog with two buttons, one of which is the default button.
AppletDemo Running a Swing Applet(in the Creating a User Interface trail) The same example as is explained in How to Use the Common Button API, but implemented as a combined applet and application.
DialogDemo How to Make Dialogs Has "Show it" buttons whose behavior is tied to the state of radio buttons. Uses sizable, though anonymous, inner classes to implement the action listeners.
ProgressBarDemo How to Monitor Progress Implements a button's action listener with a named inner class.
CheckBoxDemo How to Use Check Boxes Uses check box buttons to determine which of 16 images it should display.
ActionDemo How to Use Actions(in the Creating a User Interface trail) Uses check box menu items to set the state of the program.
RadioButtonDemo How to Use Radio Buttons Uses radio buttons to determine which of five images it should display.
DialogDemo How to Make Dialogs Contains several sets of radio buttons, which it uses to determine which dialog to bring up.
MenuDemo How to Use Menus Contains radio button menu items and check box menu items.


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