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You've learned it all:
Now, it's time to put all that knowledge and programming skill
to use. You can choose your own project,
or you can follow the description and analysis of
some of the projects that we did.
BINGO!
A client/server application that implements the game of BINGO.
This example broadcasts information via a multicast socket,
builds its GUI with Swing components, uses multiple
synchronous threads, and communicates with RMI.
Note: This trail assumes that you are completely comfortable
with writing and running Java applications.
If you aren't, please go to the lesson
The "Hello World" Application,
and then visit any other lessons and trails that interest you.
In particular, you might want to visit
Learning the Java Language,
Essential Java Classes, and
Creating a GUI with JFC/Swing. Return here when you have a good feel for the Java platform.